Project description

Play as Pippin the turtle and complete the jungle mangrove course in order to pass the test. A high action puzzle-platformer where you combine your elementally charged weaponry to interact with the level. Although you should avoid failing, if or when you do, you gain a buff attributed to the cause of your failure. For example, falling of the map would result in getting a jump buff. Time also isn’t on your side, as your final scoring is determined by your ant kill total, your amount of failures, and how long it took you to get to the end. This in turn determines if you can pass to the next level!

 

Project Kame was developed over the course of a semester, as a project for the course ‘Group Project’. During which students go through the three fases of development, prototype, production and polish, all within 12 weeks. This particular project was in function of a client, JT Productions.

 

To be played with a controller, the game features an in-game tutorial which shortly explains the concepts of movement, attacking with weaponry, and how those weapons interact with the environment.

My contribution