Project description

In Golflantis, you play as a golf ball who’s on his very own epic quest to Atlantis! Guided by commander Golfie, you’ll shoot through the narrow corridoors of the three different environments present in the game. To pass each room, you’ll have to make sure to hit each flagfish to make them happy, all the while avoiding damaging obstacles and picking up oxygen bubbles along the way.

 

Made over the course of my internship at GodSpear Games, in collaboration with my fellow intern, Joran De Pessemier. Together we designed, prototyped, developed and published this game, with the help of Oscar Tulkens, CEO of GodSpear Games. An incredible amount of focus was put on the polishing of the game, and I hope that’s instantly clear!

 

The gameplay is quite simple, as it’s all controlled by mouse. Click and drag to shoot your golf ball, and ensure to keep up your combo by picking up things within the timer. However, the ball has an oxygen bar, which you’ll need to refill with oxygen pickups. On your journey, you’ll find chests which you can open with keys to unlock new looks for your golf ball!

My contribution