Project description

In Everywhen you hunt, track and take down larger than life creatures on your quest to prove your worth as a hunter-gatherer. Follow clues left behind by your target to unlock information on them, unlock new recipes, gather items and craft traps. Experience the thrill of the hunt!

 

This proof of concept prototype covers the basics of the tracking process, a currently work in progress that has extensive documentation around it and a passion to drive it forward. This build simply functions as a proof of concept, I believe this project is still very much worth showing off for the future that is planned for it.

 

Functioning as my breach into the Monster Hunter genre, the goal is to innovate on the genre, by bringing a new perspective into the mix, orthographic viewBy putting a larger focus on using the environment around you, crafting items on the fly and using your wits, I aim to bring new playstyles to the genre.

My contribution